Very Very Spaceship AR Navigation Research

Very Very Spaceship (VVS), a research and development agency supporting video game studios in creating next-generation location-based augmented reality (AR) games was developing an interactive prototype featuring novel methods for aiding players in navigating AR games in urban locations. These methods challenged players to find their way to predefined points of interest without requiring them to regularly look at their devices. VVS was interested in determining which methods of navigation would be most useful and fun to further develop for its next prototype.

As a University of Washington Human Centered Design and Engineering (HCDE) master’s student studying quantitative research methods, I conducted usability studies for VVS to determine whether a map or a series of photos would be an effective aid in helping players navigate.

I designed and implemented a quantitative research plan to provide insights to VVS about which navigation methods were most useful for players.

My work included the creation of a 30-page report documenting our findings and a 20-minute presentation to stakeholders about our findings.

Previous
Previous

Luma Compositor Research

Next
Next

Understanding the Phenomena Behind Democracy Vouchers